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New Version of Siege Tools |
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Written by Frilly Wumpus
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Saturday, 20 October 2007 |
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I'd like to announce another major update to the Siege Tools. A couple interesting features: - DS1, DS2, LOA, and BW code completion - Built-in API explorer and the ability to add additional documentation to core GPG classes - Basic Syntax checking - Code completion for Gas templates The latest version can be found HERE . A dedicated forum for posting questions, comments, or suggestions about Siege Tools has been set up HERE . Most of us working on the Ultima 6 Project have been using this daily and have found it extremely useful.
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Ultima 6 Project - Milestone 3 |
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Written by Frilly Wumpus
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Monday, 04 June 2007 |
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It is with much pleasure that I announce the release of Team Archon's next milestone of the Ultima 6 Project, Milestone 3 for Dungeon Siege 1 (PC and Mac). Some things to look forward to in this release:
* New areas to explore ( Spider Cave, Buccaneer's Den, Yew, Paws, and Continental Britannia ) * Enhancements to existing areas (Swamp Cave, Sewers, Britain, Cove ) * Gargoyles, both winged and wingless (intro only) * Numerous enhancements to the core gameplay such as:
* Complex branching conversation system * Class based equip requirements * Party banters * Right+click menus on usable items such as door and chests * New customizable gameplay settings ( accessed via a menu reached by pressing the ";" key ) * Enhanced creature spawners * Many tunings and tweaks to the core Project Britannia systems ( for the nitty gritty details, check the change log )
This is not a final release of these sections of the game, but we feel that they are reasonably polished enough for public consumption (read: scrutiny). If you find problems with the release, want to give us kudos, or (heaven forbid) want to tell us what you really think, as always you can find us lurking about in our forums . That is, when we're not busily scratching away at building Milestone 4. You can find the download links on the Official Website
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Ultima Developer Connection |
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Written by Administrator
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Sunday, 08 April 2007 |
Dino over at Dino's Ultima Page has started a Google group to chronicle his development of an Ultima I map viewer. He's also offered this group to be a neutral ground for developers on all of the remakes and spinoff projects to join and discuss Ultima development at large. This could get really interesting, so head on over and chime in! :) |
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