This is an incomplete listing of features currently in Project
Britannia. Most of these are feature-complete, or are at least to the
point where they can be tested and refined:
- Dynamic/Randomized Weather System
- Crafting System allowing you to craft new items out of different ingredients
- Navigable Ship system allowing you to sail the seas of Britannia
- Overhead map system allowing you to see exactly where you are in the world
- NPC Scheduling system. Townspeople have lives of their own and will go through their daily cycles.
- Full day/night cycle.
- Reagent based spellcasting system
- A variety of different potions from Heal to Protection
- Dynamic monster generators. Monsters will respawn based upon how long ago an area has been 'cleaned out'
- Fully open world - wander around in any direction and explore the world
- Dynamic alignment/faction system. Creatures align with different groups and have their own friends/enemies
- Moongate system allowing you to teleport across the land.
- Custom branching conversation system
- Custom skill system that can increase player abilities through training
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Latest News
( 38 items )
The latest news from Project Britannia
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Development Blog
( 6 items )
Periodic ramblings from the dev team on where things are, where things have been, and where things might go.
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